#ifndef __GAMELOGIC_H__
#define __GAMELOGIC_H__

/**
*@file       GameLogic.h
*@brief      network message type
*
*@author     graywind
*@version    1.0.0.1
*@data       2012/4/23
*/

///all message types
enum GameLogicTypes
{
    GLRole_ChangeWorld_Finish,
    GLRole_DirectionChange,
    GLRole_Move,
    GLRole_MoveStop,
    GLRole_PosChange,
    MAX_GAMELOGIC_TYPES
};
#endif
